Epic V. Apple: An Epic Fail? – Anti-trust/Competition Law


    Epic sued Apple in the U.S. District Court for the Northern
    District of California alleging that Apple’s iOS walled garden,
    and, specifically, that its refusal to allow app makers to use a
    payment system other than the Apple store, the privilege of which
    cost app makers 30 percent of the fee collected, violated the
    Sherman Act and the California Unfair Competition Law
    (“UCL”).

    On September 10, 2021, in a 185-page opinion, Judge Yvonne
    Gonzales Rogers held that Apple was not a monopoly and, therefore,
    that all of the Sherman Act causes of action failed. Judge Rogers
    did, however, hold that the restrictions on apps using alternative
    payment systems were anti-steering provisions that violated the
    UCL. Epic has vowed to appeal. Apple has refused to let Fortnite,
    the Epic app that was the subject of the case, back into its
    eco-system.

    The fact that the court did not find an antitrust violation was
    not shocking. The law of unilateral refusals to deal and product
    innovation is fairly clear. If you offer to deal with someone, it
    is not a refusal to deal if the counterparty does not like the
    terms. The law on product innovation is also fairly clear. So long
    as there was a plausible efficiency-enhancing argument for a
    particular innovation, the Sherman Act will not condemn the
    innovation even if it excludes a competitor from the platform.

    Indeed, it was shocking the case was not disposed of at the
    12(b)(6) stage. The perplexing aspects of the decision were how the
    court arrived at these conclusions – market definition and the
    characterization of the requirement to use the Apple store as an
    “anti-steering” provision.

    MARKET DEFINITION

    The plaintiffs alleged the relevant market was “(i)
    Apple’s own system of distributing apps on Apple’s own
    devices in the App Store and (ii) Apple’s own system of
    collecting payments and commissions of purchases made on
    Apple’s own devices in the App Store.”

    Basically, Apple’s environment was a relevant market and it
    had leveraged that monopoly to prefer its own app store over
    alternative app stores that could be on the environment. Apple
    alleged that Fortnite participated in a digital game market.
    Basically, Apple’s argument was that platforms competed and
    that it was wrong to consider just the Apple environment as a
    relevant market. The court disagreed with both and found a relevant
    market consisting of digital mobile gaming transactions.

    That is not the relevant market. Apple was correct. It is gaming
    platforms.

    What is Epic selling, who are its customers and how can Epic
    reach those customers? Epic makes games and makes money off selling
    the games as well as how folks interact with the games. It can
    distribute its games on iOS, PlayStation, xBox, Android, PC and
    websites, among others. It can and has made its games interoperable
    across platforms so that gamers can play against or with anyone
    else in the universe. That means also that gamers can go to other
    platforms, log in and play its same characters. Whatever
    advancements and enhancements they make or purchase on the other
    platform will carry over to the iOS platform. That includes ingame
    purchases.

    If Epic wanted to discourage users from using the Apple store,
    it could raise iOS fees by 30 percent and make the same profit as a
    platform that does not charge. The price sensitive gamers would
    switch to other platforms to buy whatever enhancements they wanted.
    It is simply incorrect to state that the switching costs are
    “high” and few would “buy a new phone” to get
    access to Epic’s alternative purchasing.

    If folks enjoyed gaming and wanted to play Fortnite with a
    different enhancement purchasing mechanism, they could switch to
    any other platform to get that, and still keep their iPhones. The
    app store requirement has not foreclosed Epic from reaching
    anyone.

    In essence, Epic wants access on its terms to the highly
    valuable inframarginal customers on the Apple platform who are
    happy to pay Apple’s premium for the convenience of purchasing
    on that platform and will not switch to other platforms to do so.
    Epic wants access to Apple’s customer list so Epic can sell
    things to those customers and cut Apple out of the deal. This is
    free-riding. The antitrust laws simply do not afford Epic this
    privilege.

    “ANTI-STEERING”

    Requiring all purchases to be run through the Apple store is not
    analogous to the anti-steering provisions American Express imposed
    on merchants, moreover. American Express charges a higher
    transaction fee to merchants. Some merchants would suggest to
    customers that they use Visa or Mastercard instead of American
    Express to save on the fee. American Express banned that practice.
    The U.S. Department of Justice and several states sued with the
    ultimate result that the U.S. Supreme Court found the practice
    perfectly legal and reversed the lower courts and halted further
    litigation.

    Apple is not requiring users to use its credit card. A user can
    use whatever card it wants in iOS. The app store is more
    appropriately conceived of as a payment terminal one would swipe
    one’s credit card through at any retail establishment. What
    Epic is saying, in effect, then, is that customers are entitled to
    bring Epic’s payment terminal into a retail store, plug it into
    the cash register and that store has to use it. The Apple store is
    a technical innovation on the platform.

    Apple’s decision to require users to use the app store to
    make purchases is no different than a merchant choosing a
    particular payment terminal to integrate with its cash register and
    inventory control system. This argument is the same as arguing an
    automotive manufacturer must give equal access to its dash boards
    to all radio manufacturers because it has a monopoly over the cars
    it makes. Again, not an antitrust issue, even an incipient one. No
    more harm to consumers than a merchant picking one payment terminal
    over another.

    THE 30 PERCENT CHARGE SEEMS HIGH

    The court also felt the 30 percent fee was “high,” and
    suggested that it could represent market power. It could also
    represent the fact that the iOS platform is a premium platform that
    users are more than happy to pay a premium to access. It is
    Apple’s business acumen that has driven those customers to that
    platform. And app makers are happy to pay the 30 percent because it
    gives them access to the highly valuable customers Apple has
    amassed with its premium platform.

    Think of the early days of the PC and the MacIntosh
    environments. Microsoft made PC-DOS and later Windows open to
    anyone, and it won the platform battle. Apple kept its environment
    closed and remained a small niche player. It is still doing that
    with iOS and just happens to have won this battle.

    CALIFORNIA

    First, the most obvious. The California UCL applies to
    California. If the app store requirement for in app purchases truly
    violated the UCL, only Californians would have been harmed because
    the UCL only protects them. The national injunction is
    ridiculous.

    Second, for the reasons stated previously, it is not entirely
    correct to analogize the app store requirement to American
    Express’ anti-steering provisions. The antitrust laws do not
    compel merchants to use a processing terminal a customer brings
    in.

    It does not compel Apple to allow users to create their own
    payment systems within the Apple environment. To hold the UCL
    applies in this fashion would pry open any multi-function
    system.

    CONCLUSION

    Apple’s win is not surprising. But the case does not enhance
    our understanding of how antitrust applies to unilateral refusals
    to deal or product design. It only muddies that and does so by
    confusing the technology and its real world analogues.

    The appeals court should correct the lower court’s product
    market definition, the inapplicability of the American Express
    anti-steering concepts to in app purchases, and reverse the
    injunction.

    Previously published in the Intellectual Property & Law
    Journal.

    The content of this article is intended to provide a general
    guide to the subject matter. Specialist advice should be sought
    about your specific circumstances.



    Source link

    Previous articleIntel Core i9 Alder Lake laptop CPU is faster than Apple M1 Max
    Next articleWhy regulation of Bitcoin still won’t happen