Is Halo switching to Unreal Engine? Here’s what we know.


What you need to know

  • A new report from YouTuber Sean W suggests that Halo Infinite’s battle royale codenamed ‘Tatanka’ is switching to the Unreal Engine, and perhaps even Halo itself.
  • We revealed Tatanka exclusively earlier in the year as a “battle royale-lite” Halo game designed to appeal to a new audience. 
  • Since the departure of Halo leader Bonnie Ross, many fans have been wondering what, if any, change in direction may be on the way for Microsoft’s flagship shooter franchise. 
  • We’ve been investigating Sean W’s rumors for the past week, and can tentatively corroborate some aspects of it. 

Halo Infinite may be set for a large change in direction, according to new reports which we can tentatively corroborate at least in part. 

Last year, we exclusively revealed that Halo Infinite was slated to get its very own battle royale-like codenamed Tatanka, in development between 343i and partner team Certain Affinity. After the leak, CA released a statement confirming its deeper commitment to the Halo franchise, and as recently as last week, stated that the team is doing “major work” on Halo Infinite. 





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