Former 343i devs respond to Microsoft layoffs: ‘They set Halo up for failure


What you need to know

  • Microsoft recently announced its intent to lay off 10,000 of its employees between now and June 30, 2023. 
  • So far, Halo Infinite developer 343 Industries has been hit particularly hard by these cuts, and has lost over 60 of its employees.
  • Former 343 Industries developers have voiced scathing criticisms of Microsoft’s leadership and management policies on social media after details about the layoffs came to light.
  • The layoffs come after Microsoft reported $198 billion in 2022 revenue and as it continues its efforts to acquire Activision-Blizzard for $69 billion.

With the onset of volatile economic conditions and a recession looming, several major tech firms like Amazon, Alphabet, and Meta have laid off thousands of workers. Yesterday, Microsoft announced its intent to do the same with a plan to cut 10,000 employees from the company between now and June 30, 2023. These layoffs have impacted a wide variety of teams underneath Microsoft’s banner, including the Xbox gaming division and its developers. So far, affected studios include 343 Industries, The Coalition, and Bethesda Games Studios.

As more details about the layoffs have come to light from industry sources such as Bloomberg’s Jason Schreier and former 343i developer Che Chou, it’s become clear that 343 Industries in particular was “hit hard” by the cuts. Chou commented that over 60 employees were laid off from the studio, with Bloomberg reporting that the developer’s campaign team was affected significantly.

Since its launch in late 2021, the latest game from the developer, Halo Infinite, has struggled to support its free-to-play live service model with a steady stream of content and adequate solutions for technical issues. In the wake of the recent layoffs, multiple former 343 Industries employees have come forward with scathing criticisms of Microsoft’s leadership and management policies, arguing that both Halo Infinite and 343 Industries would be in better positions were it not for “incompetent leadership.”

(Image credit: Xbox Game Studios)

“The layoffs at 343 shouldn’t have happened and Halo Infinite should be in a better state. The reason for both of those things is incompetent leadership up top during Halo Infinite development causing massive stress on those working hard to make Halo the best it can be,” wrote Respawn’s Patrick Wren, who formerly worked on Halo Infinite as Senior Multiplayer Designer. “The people I worked every day with were passionate about Halo and wanted to make something great for the fans. They helped push for a better Halo and got laid off for it.”





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