Apple ‘Reality Pro’ headset will toggle between AR/VR, serve as Mac display, 2-hour external battery packs, more


Apple’s first AR/VR headset could be unveiled sometime this spring, and rumors continue to offer more information about what Apple has in the works. A wide-ranging new report from Bloomberg now offers a slew of details on Apple’s “Reality Pro” headset, including that the “eye- and hand-tracking capabilities will be a major selling point” for the product.

Apple Reality Pro headset: Features, design, and more

Bloomberg details that Apple’s Technology Development Group, a team of more than 1,000 people, has spent the past seven years working on the first version of the AR/VR headset. The Reality Pro headset is slated to cost “roughly $3,000” when it debuts, which is “roughly twice the price of rival devices” from companies like Meta.

According to the report, the “eye- and hand-tracking capabilities will be a major selling point” for the Reality Pro headset. Using external cameras, the headset will be able to analyze the user’s hands, while internal sensors will be used to read the user’s eyes. The report explains:

The headset will have several external cameras that can analyze a user’s hands, as well as sensors within the gadget’s housing to read eyes. That allows the wearer to control the device by looking at an on-screen item — whether it’s a button, app icon or list entry — to select it.

Users will then pinch their thumb and index finger together to activate the task — without the need to hold anything. The approach differs from other headsets, which typically rely on a hand controller.

More details on the hardware of the headset include that there will be a Digital Crown similar to the Apple Watch for switching between AR and VR. The VR mode will fully immerse the wearer, but when AR mode is enabled the “content fades back and becomes surrounded by the user’s real environment.” This is reportedly one of the features Apple hopes will be a “highlight of the product.”

To address overheating concerns, the Reality Pro headset will use an external battery that “rests in a user’s pocket and connects over a cable.” There will also be a cooling fan to further reduce the likelihood of the headset overheating.

“The headset can last about two hours per battery pack,” Bloomberg reports. The battery pack is “roughly the size of two iPhone 14 Pro Maxes stacked on top of each other, or about six inches tall and more than half an inch thick.”

Other tidbits from the report:

  • The AR/VR headset will be able to serve as an external display for Mac: “Users will be able to see their Mac’s display in virtual reality but still control the computer with their trackpad or mouse and physical keyboard.”
  • Apps including Safari, Photos, Mail, Messages, the App Store, Apple TV, and more will be available on the headset.
  • Text input can be done via Siri or via a nearby iPhone, Mac, or iPad.
    • Apple is also “developing technology that will let users type in midair with their hands.”
  • Apple has developed “its own underlying engine to power VR games.”
  • Some internal Reality Pro prototypes have a built-in battery with USB-C charging
  • The first version of the Reality Pro headset will be made from “aluminum, glass, and cushions.”
  • “The product will have a curved screen on the front that can outwardly show a wearer’s eyes, with speakers on the sides and a headband that helps fit the device around a user’s head.”
  • Apple expects “immersive video watching will be a core feature” of Reality Pro, with potential partners including Disney, Dolby, and more.
    • There will be a “dedicated video watching feature that can make viewers feel like they’re seeing a movie on a giant screen in another environment, such as a desert or outer space.”
  • FaceTime on the headset will “realistically render a user’s face and full body in virtual reality.”

The full report from Mark Gurman is available on Bloomberg’s website and is well worth a read.

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