Wild Hearts Xbox review: An innovative Monster Hunter-like, constrained by subpar optimization


Over the course of several months, I have previewed the highly anticipated action game, Wild Hearts, a collaborative project between EA and Koei Tecmo. It is an unorthodox Monster Hunter-like game where you hunt elemental-based monsters called Kemono using a mixture of over-the-top weaponry and shape-shifting technology called Karakuri.

The game is now finally released to the public and ready for players to begin hunting in its wondrous and violent world. As a fan of the action-hunting subgenre, I thoroughly enjoyed the strange yet wonderful gameplay mechanics and world Wild Hearts has to offer. Unfortunately, it is with a heavy heart that I must inform you that Wild Hearts is currently plagued by terrible framerate and graphical issues which undermine what fun and spectacle there is to be had.

Wild Hearts review: Story

The Kemono can range from beasts no bigger than dogs to towering behemoths the size of skyscrapers. (Image credit: Windows Central / EA)

This game is set in the fantasy land of Azuma, a country filled with a plethora of diverse ecosystems and terrifying creatures that rule them called the Kemono. The Kemono are giant monsters of varying sizes that possess the supernatural ability to manipulate and control the environment around them. 





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