Xbox wasn’t involved with Redfall, but it’s still blamed for its quality


Rightly or wrongly, Redfall’s news cycle was absolutely intertwined with Xbox, which has earned itself a reputation for average-to-poor quality games in recent years. It started with a spectacularly poor preview showcase with IGN First, and catalyzed with the revelation that the game will not hit 60 FPS on the world’s so-called “most powerful console,” the Xbox Series X. Redfall now has 63/100 on Metacritic, making it one of Xbox’s most poorly-rated titles in recent years. 

Flanked by the multi-platform Minecraft Legends, which itself failed to hit 70/100 on Metacritic, Xbox once again finds itself being scrutinized for its ability (or lack thereof) to deliver high-quality exclusive titles typically expected of a platform holder. 





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