7 ways Armored Core 6: Fires of Rubicon impressed me


The fires of war are burning; mechs speed across ruined cities, clashing with missiles and energy blades. With Fires of Rubicon, it’s clear that developer FromSoftware and publisher Bandai Namco are bringing back the Armored Core franchise in a big way.

At a recent preview event, I had the chance to go hands-on with the first few hours of gameplay from Armored Core 6: Fires of Rubicon. I walked away incredibly impressed at how this semi-reboot of the Armored Core franchise brings back heavy mech combat in a way not seen in the last decade of FromSoftware’s work, while still providing challenging combat that pushed me to think carefully. 

Disclaimer: Accommodations for this preview event were paid for by Bandai Namco. The company did not see the contents of this preview before publishing.

1. Gameplay feels great

Be faster than your enemies. (Image credit: FromSoftware )

Over the last decade, FromSoftware has built a reputation for designing games that are tough but fair, encouraging players to rethink their approach towards powerful foes after inevitably being clobbered upon first contact. That is largely still true here, but that doesn’t mean it’s anything like Dark Souls or Elden Ring. 





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