The Division 2 is five years old and shows how to do a live service game right


Live service games are often a topic of discussion, good and bad. For players, having a game with a continually progressing experience that they can return to can be good, even if it’s sometimes exhausting and expensive. 

That latter point is particularly pleasing to the people making these games. Money makes it all happen, after all. But too often, instead of just creating a good experience for players, shilling skins and the like becomes the priority. You can almost understand it more in free-to-play games like Apex Legends, but expensive purchases aren’t exclusive to these games. 





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