Ubisoft and NVIDIA are working together on AI-generated NPCs for upcoming games


What you need to know

  • A small R&D team at Ubisoft’s Paris studio is working on using AI with NPC interactions in games. 
  • Ubisoft is working with Nvidia’s Audio2Face application and Inworld’s Large Language Model (LLM) to test how effective AI can be in games. 
  • The NEO NPC project “uses GenAI to prod at the limits of how a player can interact with an NPC without breaking the authenticity of the situation they are in, or the character of the NPC itself.”

NVIDIA is practically on top of the tech world, if you haven’t noticed. It’s now one of the top-valued companies in the world and its stock is continuing its insane upward trajectory. In the midst of all of that success, NVIDIA is working on smaller and larger initiatives, but they all seem to have one thing in common: they are AI-centered. 

One of these smaller initiatives comes from Ubisoft Paris, where a small team is testing out how to use AI, specifically Nvidia’s Audio2Face application and Inworld’s Large Language Model (LLM), to try to make a new generation of NPCs. Just in case you haven’t heard of an NPC, it stands for a non-player character and refers to characters in a game world that are driven by the game code and not by another player.

How can AI be used for NPCs in games?





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