Elden Ring’s Hidetaka Miyazaki says toning difficulty down would “break the game itself”


What you need to know

  • Elden Ring’s DLC, Shadow of the Erdtree, is now officially available on all platforms, including Xbox Series X|S, Xbox One, Windows PC, PS5, and PS4.
  • The expansion is proving to be very difficult, which is unsurprising given FromSoftware’s “tough-but-fair” design ethos. Shadow of the Erdtree, though, is perhaps one of the toughest pieces of content the developer has ever released.
  • In my experience, the DLC is extremely difficult, but also, ultimately, completely fair. This made overcoming its challenges incredibly satisfying, which is the feeling FromSoftware targets with its action RPGs.
  • In a new interview with The Guardian, Elden Ring director Hidetaka Miyazaki stated that toning down the difficulty would “break the game itself” while discussing the design philosophy of Elden Ring and FromSoftware’s other games.

The Elden Ring DLC, Shadow of the Erdtree, is out now for everyone — and just about everyone playing it is currently getting absolutely rocked by its lethal enemies and bosses. FromSoftware’s action RPGs are known for their difficulty, of course, but Shadow of the Erdtree is one of the hardest pieces of content the studio has ever released, perhaps only surpassed by Sekiro: Shadows Die Twice. Having played through its entirety last week for my review, though, I can confidently say that it’s not unfair, as every foe possesses learnable movesets with consistent, readable telegraphing (the base game actually had a few problems with this).

This “tough-but-fair” design ethos is at the heart of the developer’s games, and mastery of the challenges born from it is what gives “Soulsborne” fans the immense satisfaction they grave. It’s why I’ve always wanted FromSoftware to stick to its guns amidst difficulty complaints, and based on what game director Hidetaka Miyazaki said in a recent The Guardian interview, it seems like the studio is indeed not planning to change fundamental approach for Elden Ring and games like it.

“If we really wanted the whole world to play the game, we could just crank the difficulty down more and more. But that wasn’t the right approach,” Miyazaki said of Elden Ring. “Had we taken that approach, I don’t think the game would have done what it did, because the sense of achievement that players gain from overcoming these hurdles is such a fundamental part of the experience. Turning down difficulty would strip the game of that joy — which, in my eyes, would break the game itself.”

First revealed officially in Shadow of the Erdtree’s launch trailer, Rellana is one of the deadliest bosses you’ll fight early in the DLC. (Image credit: Windows Central)

While Shadow of the Erdtree is home to some of FromSoftware’s toughest ever boss fights, and finally taking them down after hours of patient perseverance led to some of the highest highs I’ve ever felt playing a game. I couldn’t help but loudly cheer despite the fact it was 1:30 in the morning (sorry, neighbors) when I finally beat Rellana, Twin Moon Knight — the first or second boss you’re likely to encounter — in a (self-imposed) duel with no summons. After battling it on-and-off for two days between expeditions around the DLC’s new Land of Shadow map, achieving sweet, sweet victory over its final boss left me shaking and numb.





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