It took me over a year to realize my favorite thing about Baldur’s Gate 3


Like many of you, I first played Baldur’s Gate 3 (BG3) about a year ago when it first launched. I really didn’t know what to expect from Larian Studio’s game, aside from the fact that you could apparently have a romantic relationship with a druid (Halsin) while he was in bear form. Thankfully, I ended up playing the game on launch day and quickly fell in love with the sassy Astarion, blunt Lae’zel, and puppy-like Karlach during my first 80-hour playthrough. Not only that, I found myself thinking about the game and its characters long after I saw the credits roll. 

It’s been a year since the game released (crazy, right?), and I love so many parts of it. However, it took me playing Dragon Age: Inquisition to put into words one of the things I love most about BG3. Namely, Larian Studio’s Dungeons and Dragon’s game provides a far more enthralling adventure than usual because it doesn’t use one of the most cliche and overdone storytelling methods in fantasy RPGs. 

Nothing breaks immersion like the “chosen one” archetype

I usually ended up controlling Astarion while wandering around Faerûn.  (Image credit: Rebecca Spear / Windows Central)

In preparation for the upcoming Dragon Age: The Veilguard, I’ve been playing Inquisition on my ROG Ally X. In case you’re unfamiliar, this is the previous game in the Dragon Age series that released a decade ago in 2014. Overall, I still recommend BioWare‘s older fantasy RPG — it even feels a lot like a BG3 precursor in some ways. However, I can’t help rolling my eyes every few seconds with the game’s whole “chosen one” storyline.





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