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Playing Avowed for the first time while discussing the delay, Xbox performance, and ray tracing with the developers


When Obsidian Entertainment unveiled its latest project, a semi-open-world fantasy RPG set in the Pillars of Eternity universe, it immediately became one of my more anticipated first-party Xbox titles. I’ve adored every Obsidian game I’ve ever played, and a first-and-third-person fantasy RPG made by that team seemed to be a dream come true. My feelings on Avowed have fluctuated somewhat with each successive reveal and trailer, but now my excitement has never been higher.

During Gamescom 2024, Xbox flew me out to Los Angeles, California, for a chance to go hands-on with upcoming titles from Xbox Game Studios and its partners, including the very first hands-on demo for Avowed outside of Obsidian’s studios. After I played the game, I had another opportunity to chat with some of Avowed’s devs, this time Production Director Ryan Warden and Art Director Matt Hansen. My fun didn’t stop there, though, as I got to play Avowed again — this time with a character build that was otherwise only shown on the Gamescom showroom floor.





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