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Blizzard is on the edge of making World of Warcraft truly amazing for endgame solo players for the first time in 20 years — but balance has been an ongoing nightmare


Microsoft purchased Activision-Blizzard last year, and with it, the legendary Blizzard franchises like World of Warcraft. The first expansion launched as part of that partnership is World of Warcraft: The War Within, and despite having a very typical Azerothian theme, it’s actually probably the most pivotal, important expansion the game has had in over a decade. 

In my World of Warcraft: The War Within on-going review, one of the aspects I’ve been working to dive deeper into is Delves, its much-lauded small group / solo player content. Delves are small 15-20 minute experiences (according to Blizzard in my recent interview), that are akin to mini dungeons complete with a boss at the end. Delves have 12 tiers, with the 8th and higher rewarding powerful end-game loot on par with Heroic difficulty raids. There’s also a 13th tier that is a challenging boss battle, culminating a mini story quest chain that rewards players with added bragging rights and cosmetic rewards. 





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