Black Ops 6 to launch into NVIDIA’s GeForce NOW cloud gaming service on release day


What you need to know

  • Call of Duty: Black Ops 6, developed by Treyarch Studios and published by Activision, is set for an October 25 release date.
  • The game will be available on NVIDIA’s GeForce Now cloud streaming service for those who own it on Steam or Battle.net. The Microsoft Store version available to Xbox Game Pass subscribers is not included.
  • Xbox’s merger with Activision was marred by regulators with concerns about a potential monopoly in the cloud gaming sector, which led to Xbox selling off the cloud gaming rights for Activision’s catalog to Ubisoft.

If you want to experience Call of Duty: Black Ops 6 bolstered by the power of an NVIDIA 4080 GPU, then get your GeForce Now account ready. In a blog post on NVIDIA’s website, the streaming service confirmed that Call of Duty: Black Ops 6 would be one of 22 titles coming to the service in October. The Xbox Game Pass version available on the Microsoft Store is not listed as compatible with GeForce NOW.

NVIDIA’s GeForce NOW service is available in North America and Europe and offers cloud-based game streaming that draws on server farms packed with GeForce RTX 4080s. The service offers multiple tiers of access at various price points, the most expensive of which locks in the highest possible frame rates and even supports ray tracing. Those who want to take advantage of playing Black Ops 6 via GeForce NOW will need to have purchased the game on either Steam or Battle.net. 

Call of Duty has yet to be added to any cloud streaming services, so affects of latency for features like Omnimovement are still undetermined. (Image credit: Activision)

Call of Duty: Black Ops 6 availability for Xbox Cloud Gaming, previously known as xCloud, has not yet been confirmed. Microsoft was forced into concessions regarding cloud gaming during the litigation period of its record-breaking purchase of COD publisher, Activision. Regulatory bodies in the UK denied the Activision merger initially over concerns for what it called a “nascent cloud-gaming market”. The CMA stated it believed Microsoft was picking and choosing its competition by signing licensing agreements with cloud-gaming service providers like NVIDIA and Boosteroid



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