STALKER 2 devs promise patches for A-Life 2.0, its most unique feature


What you need to know

  • GSC Game World’s new open-world survival shooter STALKER 2 has a system called A-Life 2.0 that controls how NPCs in The Zone spawn in, move around, and interact with each other and the player in The Zone.
  • However, it’s not fully working as intended right now, with players reporting NPCs spawning extremely close to players at times and groups of stalkers only moving around The Zone rarely.
  • GSC has apologized for the issues, but promises that it’s heard all the feedback and is working to improve A-Life with patches and updates.
  • One of the studio’s community managers, Mol1t, stated that “we are fixing it and we will fix it. This is a very high-priority thing for us and we work on it.”

GSC Game World’s highly anticipated open-world survival shooter STALKER 2 is finally here after a six-year wait, and for the most part, it’s pretty darn good. Its grounded, hardcore FPS mechanics, persistent survival systems, and captivating atmosphere all come together in what is one of the most compelling open-world shooters ever created, and while the occasional bug and some mutant balancing issues take away from the experience somewhat, the game is nevertheless a triumph for a beleaguered studio impacted significantly by Russia’s aggression in Ukraine.

One facet of the Xbox and Windows PC exclusive that’s proven to be a bit underwhelming, though, is A-Life 2.0 — an AI simulation system that dynamically controls how groups of stalkers and mutants spawn in and traverse The Zone, as well as how they react to the environment. It’s definitely impressive when it’s working well; its influence has created some pretty wild encounters for me, including one where I and a few other friendly NPCs were attacked by a roaming unit of soldiers, only for two packs of mutants hostile to both each other and all the stalkers present to show up after hearing the dinner bell. The problem, however, is that often doesn’t work in the way you’d expect it to.

Players have reported the A-Life system spawning bandits or mutants nearly right on top of them at times, which is something I also encountered in my STALKER 2 review playthrough. On top of that, actually seeing NPC squads traveling between points of interest is considerably rarer than it was in the older STALKER games, which can make A-Life 2.0 feel like a downgrade of the original system even though I’d argue it generally has more of an impact on combat.

When it’s working, A-Life 2.0 controls how NPCs like this stalker move around the regions of The Zone. (Image credit: Windows Central)

Feedback about A-Life’s issues has been pretty clear following STALKER 2’s launch earlier this week. The good news, though, is that GSC Game World has been receptive to it and promises improvements are coming in future updates.



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