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Ubisoft provides an in-depth look at new movement mechanics in Assassin’s Creed Shadows


Ubisoft has shared new information about the fundamentals of Assassin’s Creed Shadows’ parkour system in a new blog post. Slated for a Feb. 14 release date, Assassin’s Creed Shadows features two protagonists: the Shinobi, Naoe, and the Samurai, Yasuke. With Naoe proving to be the more nimble of the two leads, it only makes sense that the Shinobi is the highlight of the newly shared details about the changes to the series’ much-loved parkour gameplay.

From the cathedrals of Italy to the pyramids of Egypt, Assassin’s Creed has long served as a massive playground where gamers could experience historical districts via unconventional means. Parkour has cemented itself as an integral part of the Assassin’s Creed series, and it should come as no surprise that it is also integral to Shadows’ gameplay.

Assassin’s Creed Shadows features two playable protagonists: the Shinobi named Naoe and the Samurai named Yasuke. (Image credit: Ubisoft)

The latest update to the Ubisoft blog from the team behind AC Shadows sets the stage for the parkour gameplay that players can expect when the game launches next month. Set in the crowded streets and dangerous castles of Feudal Japan, Naoe will offer speed and masterful agility as she bounds across rooftops and scales towers to overlook the landscape. Naoe’s way isn’t the only path players can forge, however, and Yasuke will prove to have his own useful set of skills for traversing Japan. Though his methods may prove to be a little more brute force than skillful ninja.



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