How Epic Games-published ‘Dauntless’ killed itself with a single update, and maybe even its entire studio


The free-to-play game market is both saturated and varied. What will come to mind for many is Epic Games’ juggernaut battle royale game, Fortnite. But there are others that fulfil certain niche genres. From titles such as Genshin Impact, that capture the feeling of Nintendo’s Breath of the Wild in a cutesy anime style. All the way to Destiny 2 from Bungie cornered the “looter shooter” market, with millions calling it their home over the years. But in 2018, developer Phoenix Labs opened its doors to the beta for its free-to-play Monster Hunter competitor “Dauntless.”

Dauntless was a very interesting concept back when it originally launched. Take the formula of the wildly popular series from Capcom, streamline many of its systems, add an easy to digest art style and throw in a standard cosmetic focused monetization system for good measure. Dauntless aimed to be a more accessible, more casual version of the legendary Monster Hunter franchise, which gains its next entry in just a few short weeks with Monster Hunter Wilds.



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