Tomb Raider: Angel of Darkness Remaster review: An unfinished PS2 classic


Tomb Raider: Angel of Darkness (AoD) is infamous for being the instalment that almost killed the franchise. It was an ambitious attempt at bringing Lara Croft into the next-generation – that being the PS2 – and promised to deliver groundbreaking new gameplay mechanics, a branching storyline, updated graphics, and more open and complex level design.

As a massive Tomb Raider fan, I was hyped for this game. I vividly remember being a kid, watching all the trailers and behind the scenes content on the lead up to its release. Behind closed doors however, the game was in crisis. It simply wasn’t ready and required significantly more time in the oven to finish it.



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