“All of the things we are talking about today are just one more step on the journey of Diablo 4” As Diablo 4 hits Xbox Game Pass, Blizzard outlines a major shake-up on the way


What you need to know

  • Season 4 will arrive later than scheduled, on May 14, for huge itemization changes and end-game systems to be implemented.
  • Diablo 4 will get its first-ever Player Test Realm to test all of the Season 4 changes on Battle.net. The PTR will be available for PC players to play from April 2 to April 9.
  • Items in the game are being reworked to be much simpler to compare, dropping with fewer affixes and the opportunity for higher power affixes than seen before.
  • New crafting systems are being added to give players control over their items.
  • Reaching end-game content will be faster than ever, so everyone from casual to hardcore players can engage with the new content.

Today’s Diablo 4 Campfire Chat has been built up as something as quite a make or break for Diablo 4, with tough competition from lower-priced games like Last Epoch coming to encroach on its territory, the pressure to bring back players who have tired over a lackluster Season 3 is paramount. We were promised a huge itemization overhaul to the game coming with Season 4, will it deliver?

The Campfire Chat’s are an opportunity for the developers to sit down and communicate with the community on changes coming prior to each patch update of the game. Today, it was clear from the start that the Diablo devs want to get this right—kicking off the show with an announcement that the Season 4 start date will be delayed to May 14. The extension will allow them to fully comb through the feedback received from players on the changes announced today, and ensure it’s released in the best state. Here’s everything you need to know about Diablo 4 and the huge shake-up coming to both Eternal and Seasonal Realms in Season 4

Huge changes to itemization will concentrate on quality not quantity

Joe Piepiora, Associate Game Director, kicked off the itemization portion of the update, stating a clear goal: to concentrate on the quality of items rather than quantity. Many items are found in the game, and you end up sifting through them to find that 99% are junk. This doesn’t feel great and can feel like a chore, so the number one goal is to change this. No more flooding players’ inventory with junk items.

The second goal of the update is to attach a journey of sorts to getting the best items. Currently, the best and pinnacle items don’t really have a progression associated with them. Once you find one, you are done. Diablo 4 will be more engaging if we can still engage with these items and improve them.

Thirdly, the devs wanted to focus on moments of surprise and delight during the item chase. These moments will still be infrequent, but they want us to have them and be excited about drops. 





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