AMD FSR 3.1 adds new options as well as Xbox support


What you need to know

  • Last week at the Game Developers Conference (GDC), AMD unveiled FidelityFX Super Resolution (FSR) 3.1, the latest iteration of the popular open-source upscaling and frame generation technology. 
  • AMD FidelityFX Super Resolution is an open-source upscaling solution that provides a major boost in frame rates in supported games, delivering amazing high-quality, high-performance gaming on virtually any hardware, including AMD GPUs and APUs, competitor hardware, and gaming consoles.
  • AMD FSR 3.1 will decouple upscaling from frame generation, allowing AMD FSR 3.1 frame generation technology to work with other upscaling solutions.
  • AMD FSR 3.1 also brings support for Vulkan and Xbox Game Development kits (Xbox Series consoles)
  • AMD will provide more information when AMD FSR 3.1 is available for developers on GPUOpen and games supporting it will be available.

While GDC 2024 has wrapped up and there has been a lot of great news coming out of it, very few things are as important as the continuing evolution of supersampling/upscaling technology. It is one of the best arms races going on in the gaming industry right now as NVIDIA and AMD battle with DLSS and FSR respectively to try to improve game performance without giving up visual fidelity. 

We reported back in February that Xbox was set to reveal its own supersampling technology named DirectSR which should play nicely with AMD FSR 3.1 according to the changes announced by AMD. So what exactly is changing and most importantly, will my Xbox Series X|S and ASUS ROG Ally benefit from the changes? 

What is new with AMD FSR 3.1?





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