AMD’s FSR 2.0 can be added to games seriously quickly – so watch out Nvidia DLSS


How quickly can AMD’s FSR 2.0 (FidelityFX Super Resolution) be bolted on to a game? Pretty swiftly indeed, as demonstrated in an eye-opening livestream session conducted by a software development engineer at Team Red.

Panos Karabelas (who was previously a rendering programmer at Codemasters, of DiRT and F1 fame) has now posted that stream up on YouTube (see below), and it shows the seriously impressive feat of incorporating FSR 2.0 into his own Spartan Engine.



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