“At the moment, we are exploring how to attract more players while still cherishing existing players.” Palworld creator talks about potential for a free-to-play model


What you need to know

  • In a recent interview with ASCII Japan, Palworld creator Takuro Mizobe mentioned that they are considering monetization models, including Palworld going free-to-play.
  • Mizobe talks about Palworld as a live service game and how this is often hand-in-hand with the F2P model, but this being a challenge as Palworld has been released as a paid product.
  • Mizobe also touched on the rumors around Palworld’s use of AI, and confirmed while they don’t use it in Palworld, the studio are using in it’s aptly named ‘AI Imposter’ game.

Palworld took the gaming world by storm earlier this year, making crazy records for over 2 million concurrent users and becoming the biggest ever third-party launch on Xbox Game Pass. As the virality of the game has now calmed,
the game has still received regular updates including the Sakurajima Update introducing new Pals, a new island and Xbox dedicated servers to improve performance dramatically. Pocket Pair have even added PvP mode.

It seems the creators still face the challenge of how to monetize the game successfully going forward as the game comes out of Early Access, and many business models have been considered. In a recent interview with ASCII Japan CEO Takuro Mizobe discussed the prospect of making Palworld a free to play title.

 

“To be honest, it hasn’t been decided yet “

(Image credit: Pocketpair)

Speaking to ASCII, Mizobe was asked about future developments for Palworld, specifically monetization. The interview is in Japanese, so be mindful that this is translated in part by Automaton:

 “To be honest, things aren’t decided yet. When you think about it from a business perspective, making [Palworld] a live-service game would extend its lifespan and make it more stable in terms of profitability. However, the game was not initially designed with that approach in mind, so there would be many challenges involved in taking it down the live-service path.” 





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