Can Zelda and ARK help Palworld beat Nintendo’s patent battle?



Hot news in the defense of Pocketpair just emerged in regards to the ongoing patent infringement dispute between the developer and Nintendo over popular Xbox Game Pass game, Palworld.

Thanks to the incredible investigative work of GamesFray, a platform specializing in gaming legal matters, we now have a detailed look at Pocketpair’s defenses in the Japan-specific patent infringement case, direct from the Tokyo District Court.

These findings shed light on Pocketpair’s strategy on countering Nintendo’s claims and could have significant ramifications for the gaming industry.

It’s often argued that many of the patents Nintendo are going after Pocketpair for infringing are for game mechanics used in a plethora of other games, and this seems to be the exact tact that the Palworld developers are taking. We now have all the games so far named in the lawsuit, and some of them may surprise you.

Pocketpair’s argument involves the role of prior games

Pocketpair are challenging Nintendo’s patents by pointing to prior art — existing games and technologies that allegedly contain similar mechanics that Nintendo has not also challenged.

The argument here is that these patents should not have been granted to Nintendo in the first place, because the claimed mechanics were already in use.

Pocketpair references a wide range of games, including Craftopia (their own title), ARK: Survival Evolved, Rune Factory 5, and even Nintendo’s Legend of Zelda. Mods like Pixelmon for Minecraft and Nukamon for Fallout 4 are also part of their defense, highlighting how even user-created modifications have often pushed innovation in gaming. Here’s the full list of games stated in the case, as painstakingly listed by GamesFray.



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