Capcom just confirmed that Exoprimal’s worst feature is optional


Exoprimal is an upcoming PvPvE shooter pitting teams of players in a truly absurd (but awesome) futuristic arena in a fight to the death against swarms of dinosaurs. Some crazed A.I. forces you and your comrades to battle in various theoretical wargames, as it studies how and why a plague of random dinosaurs has suddenly started appearing in the present day. 

No, the plot doesn’t make much sense, but it doesn’t matter: Exoprimal is surprisingly fun to play. The game’s tank, healer, and damage dealer MMO-style trinity inexplicably works incredibly well, powered by the RE Engine’s inexplicable capability to handle literal legions of reptilian critters on-screen without touching the game’s frame rate. Sadly, one fatal flaw with the game’s design stopped it from being one of my personal most anticipated upcoming Xbox games, and that was in its PvP. 

In its recent beta test, Exoprimal pit two teams of four players against each other in a race against various PvE-based objectives. The competition between two human teams helps add some dynamism to the game, undeniably, which would otherwise potentially run the risk of being a tad formulaic. Indeed, every mission scenario in the beta played out in largely the same way, and once the opposing team started pulling ahead, it became increasingly difficult to catch up — even with the power-ups granted to the losing side. What made it all the more irritating was the final act of each battle, which ended in a direct PvP confrontation between the two human-led teams. The problem is, the PvP simply didn’t feel good. Balancing for both PvP and PvE simultaneously is an incredibly difficult tightrope to walk, and few games get it right (if any). Exoprimal was certainly not one of them in beta, but the fundamental fact that the winning PvE side also gained an advantage during the PvP confrontation contributed to a sense of adding insult to injury. Like other games falling into this trap, it becomes more efficient to just lose on purpose for the team who fell behind, creating an anti-gaming incentive. 

Exoprimal promo screenshot

(Image credit: Capcom)

Exoprimal may figure out better ways to balance its PvP aspects. However, in a blog post today, Capcom at least confirmed that PvP will be optional in the full game if, like me, you couldn’t stand that aspect of the game.





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