Home Windows Capcom takes sandpaper to Dragon’s Dogma 2’s friction with a new update

Capcom takes sandpaper to Dragon’s Dogma 2’s friction with a new update


Whether you love it or hate it, one thing you can’t deny about Dragon’s Dogma 2 — one of this year’s biggest and most divisive games — is that it stands out. When it launched six months ago in March, many players were caught off-guard by the action RPG’s friction-heavy world structure and gameplay design that stands in stark contrast to the majority of its peers. Conveniences and features like generous fast travel, easily accessible ways to save progress or rest your character, and fluid combat mechanics are the norm in most open-world titles, but Capcom bucked those trends when building the highly anticipated sequel.

Instead, Dragon’s Dogma 2 makes you put in serious effort for just about everything, from spending a hefty amount of coin at an inn or hunting down a campsite to save to playing around a somewhat clunky physics-driven combat system to figuring out complex questlines with only minimal hints in-game. There is fast travel, but only a few major settlements have a Portcrystal you can warp to; any others have to be found and placed yourself, and your ability to teleport anywhere is limited by the scarce availability of the Ferrystone consumable.

Some players love this approach, and argue that the challenge of working through these obstacles and limitations is what makes Dragon’s Dogma special. Others, though, are frustrated with how harsh and punishing the game can be, and struggle to enjoy it as a result. I’m in the former camp myself, but if you’ve found yourself in the latter, you’ll likely be happy to hear about a new mode that’s been added in a recent Title Update available to download on Xbox Series X|S, PS5, and Windows PC.

Dragonsplague — a mechanic that can transform your Pawns into city-leveling calamitous nukes — is one of Dragon’s Dogma 2’s harshest mechanics. (Image credit: Capcom)

This new gameplay option is called Casual Mode, and as you’d expect, it smooths out some of Dragon’s Dogma 2’s particularly abrasive design choices. Inn rests and Ferrystone prices will both be cheaper, for example, and players will also have a greater carry weight limit so it’s harder for them to become overencumbered. Less stamina will be drained when sprinting outside of combat, too, and you won’t start off with reduced max health when you reload a save after dying.



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