CarPlay Ultra’s first trial reveals a deeply integrated, Apple-like experience


The first trial of CarPlay Ultra in an Aston Martin has deemed Apple’s in-car upgrade a massive success, even if car manufacturers will be wary of handing over the UI reins.

On Thursday, Apple finally made CarPlay Ultra available to use. Shipping initially in the Aston Martin, the next-generation interface expands the iPhone-based interface across multiple displays on the dashboard, and promises a more cohesive experience for drivers.

In an initial try-out of CarPlay Ultra in a YouTube video, Top Gear explores the new expanded interface, as well as the challenges it faces.

Appeasing manufacturers

One of the first topics brought up in the video is car manufacturer personalization and control. Not all manufacturers are keen on using the new CarPlay, due to the way it dominates all of the available screens, including the instrument panel.

Ola Kallenius, CEO of Mercedes-Benz AG, went on record to dismiss the idea of another company having control over all of the screens in the company’s cars.

This resistance has led to Apple working to make CarPlay Ultra as acceptable as possible, by offering as much customization as possible.

Apple’s implementation is to provide a set of templates, so that the manufacturers can tailor how the various elements of the interfaces appear within CarPlay Ultra itself. This also takes into account the varying needs of different vehicle designs, such as size and quantity of screens, whether they are electric or fuel-based, and other needs.

A big integration change

CarPlay Ultra is more than just using the interface on an increasing number of displays in a vehicle. While normal CarPlay is largely a way to access iPhone functions on an infotainment system, CarPlay Ultra goes a lot further.

Some of the elements are still iPhone-hosted services as before, but now it incorporates data points and controls sourced from the car itself, referred to as “local UI.” Elements such as speed and fuel level are incorporated into Apple’s interface, which is then shown to the driver.

Driver's perspective of a car dashboard showing speedometer, digital display with car graphic, indicator lights, and road layout.
The standard CarPlay Ultra instrument view – Image Credit: Top Gear/YouTube

On top of that is “punch-through UI,” which refers to some elements from the car’s native infotainment system to work directly, with minimal interference from CarPlay itself. This can take the form of things such as a car’s reversing camera, handled by the onboard system but displayed within CarPlay itself without extra elements.

Wireless and updated

As part of the improved interface, Apple also upgraded how CarPlay itself interfaces with the iPhone itself.

To get the new CarPlay Ultra working, you need an iPhone 12 or later, running on iOS 18.4 or newer. Furthermore, while earlier CarPlay could use wired and wireless connections with the iPhone depending on the setup, CarPlay Ultra works entirely wirelessly by default.

Even so, there’s still the option of using a wire if you really want. It is offered in the video that the connection and setup is a little quicker with the physical connection, too.

Getting started for the first time, users are offered the option to set up CarPlay on their iPhone, which then leads to a “Setting Up CarPlay” graphic for a brief period. The car’s interface then asks users to agree to terms and conditions.

This is only performed for the first interaction of the iPhone with the vehicle. Subsequent times, the system connects and runs automatically.

The booting process prioritizes the instrument panel display first, so that the driver can actually use the vehicle, even if other CarPlay Ultra elements take a little longer to get going.

Instrument cluster

The version of the instrument panel shown in the video is customized to look how it would typically look in a non-CarPlay Ultra manner. Aston Martin branding is shown alongside hints of dark green, with analog speed and rev counters on the left and right sides.

In between the dials is an “info square,” which can switch between different functions. Swiping using an on-wheel control, the driver could switch to Apple Maps or control Apple Music, or view car-specific data like tyre pressures.

Digital dashboard with navigation map showing a route from Frank Sinatra Drive, speedometer at zero mph, fuel range 221 miles, various warning lights, and external temperature 88F.
CarPlay Ultra’s expanded instrument cluster view – Image Credit: Top Gear/YouTube

This is the default layout, but drivers can also switch between a few options on the fly. This includes altering the visual style without changing item placement for a few of them.

However, one layout expands the info square to fill almost the entire panel. At the base of the screen essential elements such as indicators, fuel level, and speed are shown on a translucent strip, so that data is always in view.

Central screen

The main infotainment screen doesn’t seem to have changed that much at first glance. Existing CarPlay users will be familiar with how it works and appears, but changes can quickly become apparent.

While users would previously need to exit CarPlay to view the native interface to make changes to in-car features, like air conditioning, they don’t have to anymore. With local UI in use, the in-car functions now appear within CarPlay, without needing to exit it.

Again, these elements are specific to the manufacturer and the car, and can be personalized. The video demonstrates this by showing air conditioning zone selections in the interface, which would vary between manufacturers.

All of the controls here are said to “feel very Apple” in how they appear and function. Even with the manufacturer changes.

Car touchscreen displaying climate settings with options for warm cabin, cold cabin, warm feet, warm hands, ventilation. A finger points to the 'Diffuse' button.
Climate settings in CarPlay Ultra – Image Credit: Top Gear/YouTube

It was noted that the interface does take into account the user’s iPhone settings when setting up CarPlay. Noticing that the iPhone was set to British English, the interface is shown using British spellings, including the “u” where necessary, and temperatures from Fahrenheit to Celsius.

Vehicle settings are also shown, including ways to set the exhaust noise, steering, suspension stiffness, and other core configurable elements.

When selecting to adjust the Bowers & Wilkins audio system, CarPlay uses the punch-through UI to show the native interface for that feature. It’s exactly the same view as you would see in the native UI, except with CarPlay elements to the sides.

Swipes to the display bring up other views, including panels for navigation, and also a widgets screen.

Users can also customize the appearance of CarPlay from the screen, with various themes that are, again, described as having an Apple feel to them. This can also affect the instrument cluster, dramatically changing its appearance from what a person may normally see.

An exciting development

In summing up the experience, CarPlay Ultra is considered to be an exciting change for drivers and passengers. Apple’s mastery at getting software to be simple to use is a considerable strength here, especially over typical in-car interfaces by car producers.

Existing CarPlay users will easily adopt the new version, but it is also believed that newcomers will also use it too. The one-time setup makes it a no-brainer for consumers to use.

The slickness, integration, and Apple familiarity are plus points for an interface, something car manufacturers frequently struggle to get right.



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