Chained Echoes Xbox Review: A must-play 16-bit JRPG journey for a new generation


If you’re familiar with Xbox in any capacity, you’ve probably heard at least one person claim that the console’s storefront is void of JRPGs. While there are certainly larger JPRG titles that have a tendency to skip the platform there really is no shortage of indies in the genre that can fill the void. Chained Echoes is one such title, and this love letter to the classic 16-bit JRPG of the SNES days has just launched not only on Xbox but as part of Xbox Game Pass and PC Game Pass along with Play Anywhere functionality. 

Chained Echoes — Story and Gameplay

Chained Echoes — developed by Matthias Linda and published by Deck13 —puts players in control of a party of up to 8 characters each with their own strengths, weaknesses, and synergies as they travel about the beautiful but turbulent world of Valendis. The various factions and families of Valendis have been embroiled in a bitter and bloody war for as long as anyone can remember, but an effort to bring peace to the land is put in motion early in the prologue. However, not everybody agrees that peace is the ideal option, while others still may believe that peace can not be obtained due to the corrupt governance currently in place. Some that hold those opinions may even find themselves amongst your party.  This leads to a compelling narrative that really leans into the gray morality of its large cast of characters. 

With regard to gameplay, Chained Echoes wears its 16-bit SNES influence on its sleeve. Players can guide pixelated sprites of their party throughout a sprawling overworld map in order to explore a variety of towns, forests, sewers, caves and more locations. Players are able to explore the interiors of houses to find useful items like potions and armor hidden around on various shelves and tucked away in treasure chests. Unlike a lot of retro JRPGs, however, players do not have to worry about randomly stumbling into combat while they’re exploring the overworld unless they actually intend to engage with an enemy. All enemies are represented clearly on the screen instead of being invisible or launching surprise attacks, and players must interact with them first before entering combat. Additionally, players can adjust the frequency with which enemies appear in the overworld via Chained Echoes’ settings menu. 

Chained Echoes

(Image credit: Deck13)





Source link

Previous articleApple fixes bug that let malicious apps skirt macOS’ security protections • TechCrunch
Next articleWhat’s next for crypto | MIT Technology Review