Destiny 2’s Bungie reveals “Apollo” and “Behemoth” expansions, new DLC roadmap


It’s been just about three months since Destiny 2 developer Bungie first announced “Frontiers” — a major project for the space fantasy looter shooter that will take the game beyond 2024’s The Final Shape and its three Episode releases. At the time, next to nothing was known about Frontiers other than that it’s scheduled to come in 2025. Now, though, a new blog post has revealed exactly what Frontiers is and how it will shape the future of Destiny.

The post — published by Bungie on September 9, which is the 10th Anniversary of the franchise — explains that Destiny 2: Frontiers is a roadmap for the game’s 2025 expansions and content additions. That roadmap includes codenamed major expansions “Apollo” and “Behemoth” in the summer and winter seasons, respectively, along with four “Major Updates” (two during each expansion) that will “refresh the Core Game with new and reprised content” that’s completely free-to-play like everything in Into the Light was.

Notably, Bungie’s structuring of Frontiers has been chosen for Destiny 2’s annual model moving forward, meaning that players can now expect two expansions and four free Major Updates every year starting in 2025. This replaces the shooter’s current schedule of one annual expansion and three longform Episodes, which itself took the place of the series’ “one DLC + four paid seasonal releases” model that was used from 2019’s Shadowkeep until this year’s The Final Shape.

Bungie’s official roadmap for Destiny 2: Frontiers and 2025. (Image credit: Bungie)

The biggest change here is the shift from one new expansion every year to two, which is being accompanied by a plan to make each of these major DLCs smaller, but more creative and experimental. “Starting next year, instead of one big Expansion, we are going to deliver two medium-sized Expansions, one every six months,” writes Destiny 2 game director Tyson Green. “Each of these will depart from the one-shot campaign structure we’ve been using essentially unchanged since Shadowkeep, and each will be an opportunity to explore exciting new formats instead.”



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