Diablo 4 dev sheds light on campaign co-op progression, party scaling



What you need to know

  • Diablo General Manager Rod Fergusson has explained how campaign co-op progress and party scaling work in Diablo 4.
  • The host of the party owns the world state, including active quests and story progress. Players who haven’t progressed as far as the host won’t make progress, but if everyone is “aligned,” everyone in the party will make progress.
  • If you’re part of a group that doesn’t always play together, Fergusson advises letting the player with the least amount of progress be the host so they can make progress, get quest experience, and catch up.
  • Fergusson also confirmed that party scaling scales the health and damage of enemies for each individual party member, allowing players at different levels to play together and still have a good time.

While Diablo 4 is designed to be a blast to play all on your own, the chaotic action RPG is arguably even more fun when you play it with your friends. However, something fans have been confused about for a while now is how campaign progress works when playing in co-op. To clear things up, Diablo General Manager Rod Fergusson has shared a full clarification on Twitter.

“The host of the party owns the state of the world. If you’re aligned (aka at the same point in the quest line) then you all progress,” Fergusson explained. “If there is a misalignment (like you invited someone new half way through) then they won’t get the story quest progress/xp until they catch up.”





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