Diablo 4 Season 4 gets it first patch — with changes that will bring both joy and sorrow


What you need to know

  • Patch 1.4.1 just dropped and is the first balance and bug-fixing patch for Diablo 4’s extremely popular new season.
  • Fixes include extra drop rates for Scattered Prism, dramatically lowered gold cost for Masterworking, and a bunch of improvements to Tempering.
  • Anyone who has killed Echo of Lilith in ANY season will now get a Resplendent Spark for their efforts.
  • Some players are unhappy about Barbarian changes.

Diablo 4 Season 4 is a hit. Everyone agrees it’s the best the game has been in a long time, and it’s finally cool to like Diablo 4 again. That being said, the new Season 4 hasn’t been without a few faults and bugs that need addressing, and today, Patch 1.4.1 drops with some essential changes to the game, which should make it smoother for most players.

Not all the changes are popular, though; in a season where Minion Necromancer has been absolutely dominating, some Barbarian builds have managed to forge their way to the top of the build tier board with a deathly combo of Barbarian Bash and a Tempering affix. This has now been fixed, sorry Barbarians, it’s season of the Necromancer and you will be seated. 

Anyway, grumbles aside, there are a bunch of positive changes too, including a drastic difference in the gold cost for Masterworking which has been frankly, painful, for most of us this season. We will no longer be broke!  Not only that, but in a cheeky note at the bottom of the patch notes, lies some treasure. Every player that has defeated Echo of Lilith in a previous season will now be retroactively rewarded with a Resplendent Spark (a crafting material for making your own Uber Unique). This is a generous change and one I welcome as I don’t think I’m mentally prepared to fight her again this season.

Here are the full patch notes, which you can also check out over on Blizzard’s blog

Full Patch 1.4.1 notes 

  • The Enchanting window now explicitly informs you that you can’t re-roll into a Greater Affix.
  • Hellborne enemies in Helltide now deal additional fire damage with their attacks.
  • Masterworking materials can now be directly transmuted instead of requiring the opening of a Materials Cache to receive them.
  • Once Masterworking is unlocked by one character, it is now always accessible on all characters across realms.
  • The Gold cost of Masterworking has been reduced as follows
    -Ranks 1-4: Unchanged
    -Rank 5: reduced from 450,000 to 400,000
    -Rank 8: reduced from 1,000,000 to 800,000
    -Rank 12: reduced from 10,000,000 to 2,500,000





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