Diablo creator bemoans the “cheapened” current state of ARPGs


Original creator of the Diablo franchise, David Brevik was interviewed recently for the VideoGamer podcast, and while the episode isn’t live yet the guys over at VideoGamer have published some of the best bits which are sure to get some tongues wagging in the ARPG community. As the battle between Diablo and Path of Exile rages on amongst fans, Brevik bemoaned the faster-paced nature of current-day ARPGs, and I can’t help wondering if his comments were more focused on Diablo 4 than anything else. The latest season has certainly had the dial turned up to 11 for loot rain, but I did enjoy Season 7 a lot. Do modern gamers really want the slower methodical paced gameplay the Brevik is harking back to in this interview? We’ll get into that shortly, first here’s his comments.

David Brevik, the original creator of the Diablo franchise, recently shared his thoughts in an interview for the VideoGamer podcast. While the full episode isn’t live yet, the VideoGamer team has teased some highlights that are already stirring up conversation in the ARPG community. As fans continue to debate the merits of Diablo 4 versus Path of Exile 2, Brevik lamented the faster-paced gameplay seen in today’s ARPGs and MMOs. Though I stress he didn’t name any titles specifically, it’s hard not to wonder if his criticism was aimed directly at Diablo 4, especially with its latest loot-heavy season, Season of Witchcraft.

Season 7 certainly ramped things up, and I enjoyed it quite a bit. But it does raise a question: do modern gamers really crave the slower, methodical gameplay Brevik is reminiscing about?

Brevik on the current pacing of ARPGs and MMOs

Brevik is responsible for the iconic Diablo 2 (Image credit: Blizzard Entertainment)

“I think that a RPGs in general have started to lean into this: kill swaths of enemies all over the place extremely quickly,” Brevik said in the interview. “Your build is killing all sorts of stuff so you could get more drops, you can level up, so you can like, and the screen is littered with stuff you don’t care about.” Although he acknowledges Diablo 2 wasn’t perfect, Brevik elaborated on why he finds modern gameplay less engaging: “I just don’t find killing screen-fulls of things instantly and mowing stuff down and walking around the level and killing everything, very enticing. I just don’t feel like that is a cool experience. I find it kind of silly.”

While the full interview hasn’t been released, these snippets are already fueling online debates and I’d bet there are multiple Youtube videos incoming considering Brevik’s status in the gaming community. Although Brevik doesn’t mention Diablo 4 or Path of Exile 2 by name here, the implications are clear—and fans on both sides are taking note.

What do the Diablo 4 audience actually want?





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