DOOM: The Dark Ages is set to unleash brutal medieval action


Every swing of a flail, every shotgun blast, every tear of the Shield Saw through a demon’s face, it all reinforces a single word in my head: Confidence. That’s the word that best defines what I saw of DOOM: The Dark Ages in a preview event ahead of the Xbox Developer_Direct showcase on Thursday.

From everything I’ve seen, the development team has worked to shake up the formula for what makes something a DOOM game, while still providing all the gory action players expect and love.

Diving into a medieval war

DOOM: The Dark Ages demands you stand and fight. (Image credit: Bethesda Softworks)

The latest iteration of Bethesda Softworks and id Software’s demon-slaying first-person shooter series is substantially different from its immediate predecessor, and that’s by design. Game director Hugo Martin notes that the team is quite proud of what was accomplished in DOOM Eternal, but that “there were no more acrobatics to pull out” and improve the Slayer’s moveset.



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