Dragon’s Dogma 2: An Unsettling Encounter guide — What to do in Allard’s chambers


As you well know, Arisen, a key part of putting the kingdom of Vernworth to rights in Dragon’s Dogma 2 is working with Captain Brant. Together you’ll work to uncover the truth behind the false Sovran and Queen Regent Disa’s plot. As part of this, you’ll unlock the “An Unsettling Encounter” quest. 

This is a relatively short mission, but one that might be a little confusing if you don’t know what to do. No worries. I’ll give step-by-step instructions for finishing “An Unsettling Encounter” so you can progress the plot further.

  1. Talk with Brant at The Stardrop Inn in Vernworth. He appears at night leaning against the bar. After talking to him, he’ll lead you to the private outdoor table to talk. 
  1. While talking to Brant, select “Tell me of rumors about Allard.”

Talk to Brant about Allard.  (Image credit: Windows Central)
  1. Make your way to the palace at night. Once you pass the castle threshold, follow the castle soldier and then enter the castle

Enter Vernworth Castle after being led to a side door by a guard.  (Image credit: Windows Central)
  1. Make your way to Allard’s Chambers. A cutscene will ensue as soon as it’s over, duck out of sight and wait for Allard to leave. 

Make your way to Allard’s Chambers as shown in the map.  (Image credit: Windows Central)
  1. Enter Allard’s chambers and run along the left wall until you push a secret door open

Push against a secret stone door in Allard’s Chambers to find a hidden room.  (Image credit: Windows Central)
  1. Enter this small room and pick up the Battahli Crested Letter on the table. 

Grab the Battahli Crested Letter from the desk.  (Image credit: Windows Central)
  1. When you attempt to leave, you’ll realize Allard is right outside the door. Climb out the open window to the balcony and then jump onto the caravan cart below to avoid taking damage. 

Jump out the window onto the balcony and then jump down onto the cart with a canvas over it.  (Image credit: Windows Central)
  1. Now it’s time to leave the castle grounds. However, a guard will take notice of you. Talk to Wilhelmina after she saves you from the guard’s notice.

Wilhelmina will save you from a guard. Talk to her afterward.  (Image credit: Windows Central)
  1. Leave the castle grounds and return to The Stardrop Inn so you can deliver the Battahli-Crested Letter to Brant

Return to Brant and deliver the Batthali Crested Letter to him.  (Image credit: Windows Central)

That’s all you have to do for this quest. You and Brant will discuss what the letter might mean about “securing Melve” and “godsway”— both important things that you’ll learn more about as the story progresses. You’ll also receive 5,500 G and a Ring of Accrual for your efforts.

Continue to unravel that plot, Arisen!





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