Elden Ring Nightreign is a different kind of FromSoftware genius


I went into this weekend’s Elden Ring Nightreign network test as blind as I could, opting to ignore most early details and press previews so that I might experience FromSoftware’s latest Souls-style action RPG. All I knew going in was that Nightreign has been widely considered to be a “co-op Elden Ring roguelike,” but what does that mean, really? How has the studio remixed its award-winning 2022 RPG — lauded for a colossal open world that was ultimately static, masterable, and slow to progress through — with a genre known for its dynamism and speed?

The answer, as it turns out, is with playable characters that have unique powers and predetermined level upgrade paths, randomized power-ups and weapon drops that eschew stat requirements, no armor or encumbrance mechanics whatsoever, an encroaching circle taken right out of a battle royale game, and mobility so fast and vertical that even Sekiro would look at the Nightfarers with envy. Indeed, Nightreign strips away all of the cautious, carefully planned exploration and buildcrafting we’ve come to expect from Soulsborne and transforms it into a series of quick decisions you’ll make as you tear through the enemy camps and miniboss fights that litter the map by day, then think on your feet and stay on the move to keep ahead of the encroaching circle before squaring off against a major boss at night.



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