Final Fantasy 16 review: an epic return to the realm of fantasy


Your enjoyment of Final Fantasy 16 will largely boil down to what the longstanding JRPG series means to you.

If Final Fantasy means turn-based battles, chibi character sprites and meticulously managing a party, you’ll likely find yourself disappointed with Square Enix’s latest. However, if Final Fantasy means embarking on an ambitious tale, engaging in thoughtful combat, and having a beautiful location in which to experience it all in, you’ll be more than elated.




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Because while previous Final Fantasy entries have arguably struggled to find an identity since the transition to HD, Final Fantasy 16 is an excellent realignment of where the franchise should be headed.

The first thing to mention is just how grand in scope Final Fantasy 16 actually is. Before the title card has even drops you’re thrown into a world full of intrigue, multiple warring factions, and several interpersonal family dynamics that continue to have ramifications throughout the entirety of this 30-hour action-adventure. It’s clear that Square Enix and the team at Creative Business Unit III have left nothing on the table with regards to ambition for this PS5 exclusive. To the extent that, at times, the journey of Clive Rosfield’s feels like bingeing a 25-episode season of a prestige fantasy TV show.

Final Fantasy 16 does all this while being refreshingly linear. You see, unlike the unbelievably empty and vapid open-world location of Final Fantasy 15 before it, Clive and the crew are encouraged to always press on in a way that allows the spectacle-fuelled action to flourish. Segments where you get to explore and venture off the beaten paths are reserved for hub-like areas, often packed with detail and side missions to undertake; it’s a far better alternative compared to the vast endlessness Noctis and his boyband companions were forced to traverse.



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