Halo Infinite competitive settings revealed, includes Battle Rifle starts


    Halo InfiniteSource: Xbox Game Studios

    Halo developer 343 Industries has revealed the Halo Infinite competitive settings in a new livestream and blog post. These settings will be used in the game’s competitive Arena playlists, and they’ll also be active during Halo Infinite esports competitions. The competitive settings include:

    • Battle Rifle starts
    • Motion Tracker disabled
    • Grenade hitmarkers disabled
    • Slayer, CTF, Strongholds, and Oddball modes

    During the livestream, the developers explained that the goal with these settings was to make sure each player had a powerful utility weapon after spawning, while also ensuring that players wouldn’t be able to identify where enemies were in a cheesy way with the Motion Tracker or grenade hitmarkers. Instead, players in competitive Halo Infinite need to use close communication to keep track of where the opposing team is.

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    In the blog post that accompanied the livestream, the developers noted that ultimately, the goal with Halo Infinite’s competitive experience is to promote fair play, teamwork, and mastery through a combination of mechanical skill and good gamesense. 343 Industries has also designed the experience in a way that ensures sandbox items like power weapons and equipment pieces are powerful, but not too powerful; with smart playmaking, opponents can outplay the advantages these items provide and take control of them themselves. I highly recommend reading through the blog for several more in-depth developer insights about Halo Infinite’s competitive experience.

    Halo Infinite launches Dec. 8, 2021 on Xbox Series X|S, Xbox One consoles, and Windows PCs. The campaign will cost $60, but the multiplayer is free-to-play. Notably, Halo Infinite preorders are available now.

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