Halo Infinite dev teases solution for one of its biggest problems on PC



What you need to know

  • Red reticles have been disabled on the PC version of Halo Infinite since launch as an anti-cheat measure.
  • Red reticles and Red Reticle Range (RRR) help players by confirming whether or not they’re looking at an enemy, whether or not they’re in an effective range for their weapon, and by signaling when aim assist is active while using a controller.
  • PC players have been vocally critical of the lack of RRR because of this, as it arguably disadvantages them.
  • 343 Industries’ Community Director Brian “Ske7ch” Jarrard has teased on Twitter that his “PC reticle…was red” during a playtest, strongly suggesting that the studio will enable RRR once again in a future update.

Ever since the first Halo game released in 2001, the franchise has had a beneficial feature called Red Reticle Range (RRR). As its name suggests, it represents the range at which your crosshair changes from blue to red when aiming at an enemy. Aside from letting players know that they’ll hit their opponent when they fire and that they’ll be able to effectively fight them with their currently-equipped weapon, a visible red reticle also indicates that aim assist and bullet magnetism are active. These systems help controller users aim by making small automatic crosshair adjustments or slightly bending fired projectiles towards enemies, respectively.

Every mainline first-person shooter Halo game, including Halo Infinite, has RRR. However, shortly before Halo Infinite launched late in 2021, developer 343 Industries made the controversial decision to turn off RRR on the PC version of the game (with some weapon-specific exceptions) regardless of whether you were using a controller or a keyboard and mouse. The studio’s reasoning for the change was that it was an anti-cheat measure, as (in its words) it would be “easy to write a cheat that says, ‘fire when this pixel turns red'” if RRR was enabled.





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