Halo Infinite is using more of your internet data than it’s supposed to



What you need to know

  • It has been discovered that Halo Infinite uses significantly more internet data than it’s supposed to, potentially causing issues for players with a monthly internet data cap.
  • Specifically, the game downloads 305MB from its Content Delivery Network after each match, resulting in roughly 1GB (or more) of data used per hour. 
  • 343 Industries has confirmed a fix is coming as part of Halo Infinite’s planned August update.
  • It’s currently unclear what’s causing the data usage spikes, with some speculating that the problem has something to do with Halo Infinite’s Theater replay mode.

If you have a monthly internet data cap and enjoy engaging with Halo Infinite’s multiplayer experience, watch out: recently, it was discovered that the game is using significantly more data than it’s supposed to, which may potentially cause issues for people that don’t have unlimited plans.

Specifically, prominent Halo community member @NicmeistaR noticed that while Halo Infinite’s multiplayer matches use about 10-11MB of data on average — a normal amount for online games — it draws 305MB of data from Halo Infinite’s Content Delivery Network (CDN) each time you return to the menus after a game. For some context, most multiplayer titles only use about 40-160MB per hour.





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