How persuasion works in Starfield and passing speech checks


Throughout many of the conflicts you’ll find yourself involved in while exploring Starfield’s vast universe, resorting to violence will be an effective and efficient way to handle things. However, there are also multiple situations where you stand to benefit greatly from taking a more diplomatic approach. Not only do you avoid using up ammo and healing items by resolving problems peacefully, but you’ll also often earn the approval of companions and progress quests in unique ways.

Persuasion in Starfield works similarly to how it did in previous Bethesda RPGs like Fallout 4, but it’s been expanded with a few additional mechanics that are important to be aware of before you try and smooth-talk your way across the Settled Systems. In this guide, we’ll go over everything you need to know about persuading people in Starfield, including how it works as well as how you can improve your chances of success.

Starfield persuasion explained: How it works

(Image credit: Windows Central)

While speech checks in previous Bethesda games were determined by a single roll of the dice that you could weight in your favor with Charisma or the Speech skill and persuasion-related perks, things are a bit more complicated in Starfield. Under the new system, you’ll need to pass multiple speech checks within three “turns” (dialogue options) to successfully persuade someone.





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