How to complete Endaira’s End in Remnant 2


Remnant 2 has taken the gaming world by storm. In a soulslike fashion, Remnant 2 drops its variation of the genre with gun-based weapons rather than the tried-and-true sword or magic of Elden Ring. Procedural generation keeps every run of the game fresh, as even joining a coop world is an entirely different experience.

Even with the procedural generation, most will contain unchanging puzzles, items, bosses, etc. Endaira’s End is no different but includes two wildly different experiences depending on the version of the dungeon you roll.

Enemies

  • Root Sniper: Root Zombies with guns, and slightly more brains. These guys will dodge shots, which makes using weaponry with travel time rather annoying. I suggest guns without such nonsense to get rid of these guys.

Labyrinth Variation

We’ll cover the labyrinth version first. Upon completing the area, if you didn’t encounter a waterfall at all, you have the labyrinth layout. You’ll find a checkpoint near what appears to be the end of the dungeon. With a room and a ring inside called Endaira’s Endless Loop. Once the wearer sprints for 2 seconds, the ring grants 1.5 health regeneration per second until the wearer stops sprinting.

Taking a step to the right will open two doors. One of them you can complete yourself, while the other will require a coop partner. Let’s tackle the door ahead. Walk forward after the door opens completely and roll inside once you’re underneath the door.

Endaira's End pressure plate door

(Image credit: Michael Hoglund)

Rolling is essential for two reasons. Making sure you get inside before the door closes and dodging one-shot arrows that randomly fire from the other side of the room. The dungeon is always set up the same way, but rather than detail every turn the player needs to make, you should make your way to every room instead. 

Remnant 2 screenshots

(Image credit: Michael Hoglund)

This area contains multiple items, including a mini-boss fight with an empowered Root Zombie that drops the Vampire Blade mutator. This mutator grants 10% increased melee damage while within 10m of a bleeding enemy. These items aren’t all found on a single path, so take your time and explore this area.

Another essential item is the Krell Axe melee weapon. Charge to throw the Krell Axe which applies a stack of overloaded on hit, dealing 50 shock Damage every 5 seconds for 10 seconds. Shortly after throwing, another will appear in your hand. I can’t help but feel this item was entirely inspired by God of War.

You’ll know you’ve reached the end of the area once you come to a ladder. Grab the items in the room, then climb up. You’ll be able to drop down onto the other side. Once you do, there’s an illusionary wall here that you can walk through to obtain the Pulsing Heart relic (Pictured below). The relic pulses every 3 seconds, healing allies within 7 meters for 20 Health over 0.5 seconds per pulse. The effect lasts for 15 seconds. A terrific relic for coop, which, funnily enough, is what you’ll need to complete the next puzzle of this area.

Remnant 2 screenshots

(Image credit: Michael Hoglund)

Returning to the pressure plate, one player will need to stand on it while the other heads outside the room and over a fallen pillar. There should be a red door there. When the player stands on the pressure plate, a wall next to the red door will open up. The other player must step inside and open the red door from the other side so both can enter.

Remnant 2 screenshots

(Image credit: Michael Hoglund)

Proceed further down and meet your match with a buzz saw puzzle. Towards the front of it is another pressure plate that a player will have to stand on. Walls to either side and one on the other end will open up.

Remnant 2 screenshots

(Image credit: Michael Hoglund)

Have the other player pick up the items on either side of the room, then switch. You can stand on the pressure plate while crouched or dodge side-to-side. Sitting crouched between the buzz saws worked best for me.





Source link

Previous articleiPhone 15 price hikes, Vision Pro third-party apps, iOS 17 beta 4 changes
Next articleAir France new business class review – The Points Guy