I played Jusant, and it’s the exact kind of relaxing game I needed


All you can do is keep climbing. That is the basic premise for Jusant, an upcoming game developed and published by French independent company DON’T NOD. You are placed inside the body of a mysterious main character, placed in front of a long-abandoned towering pillar of rock, and given the tools you need to explore it.

I was given the opportunity to preview this fascinating title before it lands on Xbox and Windows PC later this year. In my handful of hours navigating through the first three chapters of the game, I found myself slowly relaxing during a period of my life that feels particularly busy or hectic. Jusant lets me progress at my own pace, and that’s reason enough for me to be excited for the final release.

A beautiful world devoid of water

This is the first of seemingly many checkpoints along the tower. (Image credit: Windows Central)

Jusant is French for “ebbing tide,” or at least that’s what Google Translate told me (sorry, I only know French from some metal songs). It’s an appropriate name, considering that Jusant centers around a monolith of stone and rock piercing thousands of feet into the cloud-strewn sky, which was once mostly submerged beneath the roaring waves of an endlessly vast ocean. Once, the tower was home to countless humans that relied on the bounty and generosity of this mighty ocean to live. Now, the tower is surrounded by stretches of barren desert extending as far as the eye can see, broken only by the shipwrecks left abandoned by the ocean’s retreat.





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