I saw Nvidia’s new DLSS 4 in action on the RTX 5090 and it’s a true game changer – here’s why



  • DLSS 4 is about to change the game for all RTX GPU users
  • The super resolution performance mode has seen a significant boost in terms of image quality and clarity
  • Frame Generation’s smearing and ghosting has been reduced

After its long-awaited reveal at CES 2025, Nvidia‘s RTX 5090 and 5080 graphics cards have now officially launched, which has opened the gateway to improved performance across numerous games with both more raw power and better Frame Generation over the last RTX 4000 series generation – but from what I’ve seen first hand after sitting down with Team Green at its office in Reading, its biggest enhancements stem from its work on DLSS 4.

DLSS 4 is now available on all RTX GPUs with support for titles like Cyberpunk 2077, Alan Wake 2, and Hogwarts Legacy – but a new feature, DLSS Override, allows users to utilize DLSS 4 and Multi Frame Generation (the latter of which is exclusive to RTX 5000 series GPUs) in games that don’t have native support yet. While that’s great to hear, you might be wondering why DLSS 4 is receiving so much praise from other users (and myself).

A new era of upscaling fidelity

I didn’t personally review the RTX 5090 for TechRadar, but having now seen DLSS 4 in action running on the GPU thanks to Nvidia’s press invite, I can tell you that DLSS 4’s new transformer model is a genuine game changer. With the previous CNN (Convolutional Neural Network) model for older DLSS versions, ghosting and smearing were a big issue and part of the reason many worried about upscaling becoming the quick fix for game developers (which I do still believe is true to a degree) – but with this new transformer model, the likes of DLSS 4’s performance mode is visually on par if not better than DLSS 3’s quality mode (despite having a lower internal resolution).

DLSS 4 performance mode running in Alan Wake 2 on an RTX 5090 with path tracing enabled… trust me, it was magnificent, if you’ll excuse my crappy video quality. (Image credit: Future)

It’s evident in the gif above showing Alan Wake 2 (and in Nvidia’s video below), along with my first tests in Marvel’s Spider-Man 2 on PC despite its current crashing and stability issues (based on current Steam reviews), as results were consistent – for once, I could actually use DLSS performance mode without feeling disgusted by slightly – but noticeably – blurry image quality with flickering and ghosting in every sequence. This is all possible thanks to the new transformer AI model, which significantly enhances image clarity and stability, especially in motion, with Insomniac’s title taking advantage of Nvidia’s ‘ray reconstruction’ feature in this case.



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