“I would have made different decisions than they made.” Diablo creator discusses MMO elements of franchise


Later this week, Videogamer the man behind the original Diablo and Diablo 2. While we await the release of the full interview, the team has shared a few intriguing excerpts, including Brevik’s critique of the fast-paced, instant-gratification style that dominates today’s ARPGs and MMOs, stating, “you’ve cheapened the whole experience.”

In another preview from the interview, Brevik delved into his original vision for Diablo 3 during its early planning stages, before his departure from Blizzard. Interestingly, some of his concepts share parallels with elements of Diablo 4 today, particularly its MMO-inspired features. However, Brevik explained that his approach would have taken a different direction.

“It ends up being different; I would have made different decisions than they made,” Brevik told Videogamer. “Like, I think a lot comes down to the way that they did, they do itemization or the way that they do their characters and things like that were kind of different directions than I think that I was focused on.”

I wanted more of… I think that one of the things that is most important about a particular MMO are the social aspects. And I think that focusing more on the social aspects of the MMO are things that from a game design perspective, encouraging social interactions is something that I think that I would have really leaned into.”

Early concepts of Diablo 3 have morphed into Diablo 4

Whimsyshire level in Diablo 3 full of rainbows and Unicorns

The more colorful art style of Diablo 3, was parodied by the designers in this Whimsyshire level (Image credit: Youtube – Force Gaming)

This isn’t the first time we’ve heard about Diablo 3’s ambitious plans that never came to fruition. In Jason Schreier’s Play Nice: The Rise and Fall of Blizzard, which includes insights from David Brevik, it’s revealed that Diablo 3 was initially envisioned as an MMORPG heavily inspired by Ultima Online. The game was designed to feature large-scale multiplayer towns where hundreds of players could interact, congregating in central hubs before venturing into separate instances.

These early ideas bear a striking resemblance to what we now see in Diablo 4. However, at the time, Blizzard North struggled to realize this ambitious vision, particularly as Blizzard’s resources were increasingly funneled into the booming success of World of Warcraft. This led to Diablo 3 being significantly scaled back from its original concept.

“It wasn’t just an MMO”



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