“I’m so damn happy with where we’re at today.” Talking Black Ops 6 development and the future of Call of Duty with Treyarch Studios at COD NEXT


Call of Duty: Next is an annual event that brings Call of Duty (COD) content creators and the developers behind the popular shooter series together to reveal the upcoming release’s multiplayer and Warzone content. This year’s COD: Next showcase, however, was the first in the event’s three-year history to bring the press into the fold. 

During the event, I had the opportunity to see and play Call of Duty: Black Ops 6 ahead of the open beta and speak with members of the development team from Treyarch Studios in a group interview. Here’s what I learned about Black Ops 6’s development and Call of Duty’s future. 

Call of Duty: Black Ops 6 Multiplayer and Omnimovement

Black Ops 6 introduces new omnimovement and intelligent movement. (Image credit: Activision)

Player feedback has played a dominant role in the production of Call of Duty: Black Ops 6. Hot topics in the community, like time to kill and classic prestige, needed to be addressed to win over Call of Duty’s player base but modernized for a changing ecosystem. “We obviously heard the community,” says Yale Miller, Treyarch’s director of production, recounting internal meetings featuring slides of player tweets and feedback. 





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