It may well be cool to like Diablo 4 again, but it couldn’t have launched like this — and that’s ok


It’s official, Diablo 4 is back on the menu when it comes to positive press. Following wave after wave of headline variations on “Diablo 4 is actually good now” I’m now just waiting for the hilarious D4 Bad Radio to change its name and bring out a glowing AI country bop about how much we all love the new Helltide. 

I’m over the moon that so many people are now enjoying Diablo 4 again, especially given its recent addition to the Xbox Game Pass library. The reception for Season 4, Loot Reborn, is a testament to everything the developers have learned and implemented in the year since the huge launch. However, I’ve seen a lot of “this is how Diablo 4 should have launched” which I find a reductive statement, and I’d argue it could never have launched this way, and neither should we have expected it to. Diablo 4 might be ‘good’ now, but it had to learn to be this way. 

I was wrong about the early launch of Seasons

The new Diablo 4 Helltides are a dramatic improvement to the Overworld and leveling process (Image credit: Jennifer Young – Windows Central)

Not long after the Diablo 4 launch, its first season, Season of the Malignant, kicked off in mid-July and wasn’t received favorably. A lethal combination of burnout from the die-hard audience — and the introduction of Seasons to a new, more casual Diablo audience who were still working their way through the campaign. A new audience that didn’t understand the point of a character reset. These things meant it lacked the anticipation of a normal season launch. I argued that players would love season mode once they tried it, but ultimately Season of the Malignant didn’t make the impression we wanted it to. Later, I myself criticized Diablo 4 for launching season mode too early in the game’s lifecycle. But in retrospect, it was a good move to get us to where we are now.  

In a recent interview with Xbox On, Rod Fergusson, Diablo’s GM, stated that we couldn’t have Season 4 without the lessons from Seasons 1, 2, and 3. In my interview with Fergusson, I asked him to expand on this quote that resonated with me and challenged my concept of the Diablo 4 development process. Of course, it’s easy to sit on the sidelines and say that Season 4 should have been the game’s launch version, but have we not learned much of what works by going through the highs and lows of Seasons 1 to 3? Could Helltides be as amazing as they are (and seriously, they are amazing) had we not had the dopamine rush of Blood Harvests in Season 2?

The Seasons themselves have had different responses. Season 2 was a personal high, but Season 3 didn’t resonate with me and many others. One big reason was the loss of the Blood Harvest, an addictive overworld activity similar in style to the Helltides with a boss summoning activity and intense monster density.





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