It’s beginning to sound a lot like Call of Duty—a new intel drop details Black Ops 6’s audio innovations


What you need to know

  • The latest Call of Duty: Black Ops 6 intel drop shares insight into the innovations to the game’s sound from Treyarch Software’s audio team.
  • New spatial reverb will affect the game’s audio scape, with footsteps echoing down long hallways and gunshots and grenades realistically filling the space around a player. 
  • The audio for Black Ops 6 was developed in partnership with Microsoft’s Project Acoustics system.
  • Project Acoustics is a physics-based acoustics model that replicates the complex wave physics of sound in 3D game environments, without requiring manual tricks.
  • To enhance the game’s audio further, Black Ops 6 will also include an enhanced headphone mode, more accessibility options, and live mixing.

Call of Duty is an inherently “audio-forward” game. The first-person shooter title released annually by Activision, a Microsoft-owned publisher, leans comfortably into being more of an arcade shooter than its more tactical, hyperrealistic competition. However, there’s still plenty of room for important audio cues that give players valuable feedback when playing the game’s Multiplayer mode or the free-to-play tie-in battle royale, Call of Duty: Warzone.

A recent blog post from the Call of Duty team takes a closer look at the audio development for Black Ops 6 ahead of the game’s October 25 release date. 

Project Acoustics: Making Waves with Triton – YouTube
Project Acoustics: Making Waves with Triton - YouTube


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