Kerbal Space Program 2 hasn’t had an ounce of content added for over a year, but the current owners still think it’s worth $50


Kerbal Space Program was once a renowned franchise. Released in 2015, it quickly garnered over 100,000 reviews on Steam, reaching an overwhelmingly positive score. This sandbox space simulator allows players to design, build, and test a variety of spaceships capable of exploring the outer reaches of our solar system. I and other friends spent countless hours playing it, sending little green men on infinite journeys into the cosmos.

The charm, quirkiness, and an overall drive to build better starships jettisoned the first game in the series to sell over four million copies. The community was eager for more, and the publisher Private Division, alongside Take-Two, realized this and ordered a sequel years before the first game’s content was even finished. To them, this should have been an easy win.



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