Lords of the Fallen review: By Orius, what a glow-up


While the original Lords of the Fallen from 2014 got a lot of attention for being one of the first big Dark Souls-style games made by a studio other than FromSoftware, it was widely criticized for its ridiculously slow and unwieldy combat mechanics, poor RPG systems, and lack of engaging challenges to overcome. Fans hoped for a better showing from the sequel that publisher CI Games announced it would be developing at the end of that year, but nothing was heard until 2018 when it revealed it had entered a partnership with Defiant Studios.

Then, in 2020, CI Games revealed Defiant was replaced by HexWorks, a new studio created by the publisher. The sequel finally reemerged at Gamescom 2022, and was confirmed to be a reboot of sorts. Now, Lords of the Fallen (2023) is finally here, and I’ve had the opportunity to slash, smash, and dodge roll my way through it for the past week.





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