Manor Lords publisher explains why we don’t know the game’s price yet, confirms launch sale


Manor Lords — a highly anticipated medieval city-builder from Slavic Magic solo developer developer Greg Styczeń — is the most wishlisted game on Steam right now, and is slated to release April 26 in Early Access on Steam, GOG, the Microsoft Store, and PC Game Pass. Even though its public launch is just two days away, though, its price hasn’t been announced yet, which has led to quite a lot of confusion amongst fans excited for its arrival.

This has prompted Tim Bender, CEO of Manor Lords’ publisher Hooded Horse, to explain the situation in a new post to the game’s subreddit. In it, he notes that Hooded Horse doesn’t like to announce the price of its new games until they release, as “sharing the US price alone will lead to misunderstandings” about how expensive it will be in other regions. Though Steam has regional pricing — a feature adjusts game prices on a per-region basis to account for things like currency exchange rates and average wages — not everyone is aware of this.

“We don’t like to declare a price in advance of release. Because sharing the US price alone will lead to misunderstandings. People will be concluding the game is unaffordable in their region when at launch they will have pricing that will work for them,” Bender wrote. “And whatever disclaimers we’d attach would probably be dropped when it is repeated elsewhere causing a bunch of people to lose hope and feel the game won’t be affordable in their country.”

Every great city in Manor Lords thrives off of a large central marketplace. (Image credit: Windows Central)

Bender also stated that another reason Hooded Horse isn’t announcing a price pre-release is because it would make it easier for “gray market” scam stores to attempt to sell fake Manor Lords preorders. Even though they don’t have any actual keys to sell, a price listing that matches what the game’s publisher confirmed may trick fans into thinking they do.





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