Manova World aims to be Second Life VR, but its hand-tracking has a life of its own


    You could argue that it’s the ultimate goal for virtual reality – the creation of a persistent, physically-impossible world which you can freely explore with your friends, all the while becoming an idealized avatar of your choosing. It’s the central conceit of Ernest Cline’s Ready Player One and Neal Stephenson’s Snow Crash among other fictitious works, and has companies like Facebook clamoring to turn it into a reality with its Facebook Horizon platform for Oculus VR headsets.

    But Facebook has been beaten to the punch by Manova World, a virtual reality social platform developed by XRSpace. It’s Second Life for VR, essentially, and while it’s a bit rough around the edges, it shows the potential for interactive social spaces in the virtual realm.

    XRSpace has quite the VR pedigree behind it. It’s led by Peter Chou, the co-founder of HTC, who spearheaded the company’s then-leading charge into VR with the HTC Vive. Rather than flashy games or establishing big franchise names, XRSpace’s vision for VR is all about social. From meet ups with your pals to educational seminars to business spaces, XRSpace hopes to host it all in Manova World. And we took a stroll through its digital halls, streets and fun fairs.

    XRSpace

    (Image credit: XRSpace)

    A Manova about town



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